You'll likely want to run it once to generate the dependencies, delete the values.xml, and then disable EDM4U to prevent it from regenerating that file. The External Dependency Manager for Unity (EDM4U) will both update the adle file if available but will also process google-services.json and drop the output into Assets/Plugins/Android.I've personally put some effort into massaging the adle file to work with gradle plugin, but haven't gotten the NDK upload to work yet. Because of this, the build pipeline in Unity re-implements the functionality of the google services plugin (namely generating the values.xml file). ![]() The WRLD Unity SDK uses the following permissions.The tricky bit is that Firebase is still compatible with versions of Unity that do not support gradle integration. apk can also be installed on a device using adb, located in in the platform-tools sub-directory of the Android SDK installation. apk and launch on your connected Android device. The build process should then create the.Specify a name and directory for the resultant. From Build Settings select Build And Run.Under Target Architecture check ARMv7 and/or ARM64 (see 64-bit Support above).Alternatively, if 64-bit (arm64) support is not required, Mono may be selected for faster build times. Set Minimum API Level to Android 4.4 'KitKat' (API level 19) or above.Set Company Name, Product Name, Package Name, Version and Bundle Version as appropriate for your app.to open Android Settings in the right-hand Inspector panel. This may take some time to complete while assets are rebuilt for Android. Select the Android platform and click Switch Platform.Open Build Settings ( Ctrl + Shift + B).Optionally, ARMv7 can also be checked, in which case a “fat apk” will be built that contains both 32-bit (armv7) and 64-bit (arm64) native libraries - this is likely what you will want for Google Play publishing, though the resultant apk size will be larger. Ensure IL2CPP is selected for Scripting Backend in the Android Player Settings.Īdditionally, under Target Architecture, check ARM64. Unity only supports the IL2CPP scripting backend when building for arm64, not the default Mono. Unzip the downloaded NDK package to some directory, then that directory used to configure the Unity NDK location as described under Change the NDK. If necessary, older versions of NDK can be downloaded from. The version of NDK required is specific the the Unity Editor version. Unity requires the Android Native Development Kit (NDK) for 64-bit builds. The WRLD Unity SDK can be built with 64-bit native libraries, allowing compliance with Google Play submission requirements. A compatible device running Android 4.4.4 or higher is connected, with USB debugging enabled.See “Change the JDK”, “Change the SDK” and “Change the NDK” here. The paths for JDK, Android SDK and Android NDK have been set correctly.If building with arm64 support, or using the IL2CPP scripting backend, the appropriate Android Native Development Kit (NDK) is installed. ![]()
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